Thanks so much to everyone who submitted! Submissions are now closed and we’re deep in reviewing the HUGE amount we received. We’ll have more to share before the end of the year so keep your eyes peeled!
Hey developers
The end of the year is approaching fast and we want to take a moment to reflect on some of the most noteworthy new features and the incredible ways you’ve leveraged them in your projects.
If you’ve built something using a feature rolled out this year let us know! Made some great new digs with Layered Clothing, reached new heights with the increased heightmaps, or shown new detail with Indoor Dynamic Environment Maps? We’d love to see it, and feature your incredible work in our end-of-the-year post.
**Submit your work hereCLOSED Note: submissions will close on Dec 7 at 9AM PT
Feel free to let us know if you have any questions and we can’t wait to see your submissions!
Developer Relations
FAQs
What can I submit?
Anything you’ve created using new Roblox features or technology from 2021. This list has some examples of our biggest rollouts of 2021 but is not comprehensive. A great way to see these features is to check the top announcements of the year
What do I need to include in my submission?
Submissions must include a screenshot, video, or GIF, and a brief explanation of what you made and what feature it’s using. When you’re ready, you can fill out the submission form!
How long do I have to submit my work?
Submissions will close on Dec 7 at 9AM PT.
Who can submit?
Submissions are open and encouraged to developers of all sizes. Make sure you have previously logged in to our Developer Forums.
If I submit, does that mean mine will be picked?
Submitting is not a guarantee yours will be chosen.
This is pretty cool. I want to see what other people are doing so I can get inspiration. A lot of other people would probably feel the same. Being able to innovate or watch people do it is overly satisfying.
Nothing came out for plugins this year, therefore I cannot submit anything (wait i just realised i can submit my people mover game because it relies heavily on attributes)
Maybe next year when the new script editor APIs come down the pipeline? (hopefully)
Still enjoying to see what people made with Attributes!