Last edit: 1/25/2021
Am I currently available?
I am only considering hiring proposals from already established games.
I am not taking animation commissions.
What’s new kangaroo?
Many things.
About me
Hello, I am, well, that’s hard to describe. Jack of all trades -master of none- fits me best.
Showcase
Animation
Gun taunt
Cartoon gunfire
Flashy gun reload
Swinging around a large blunt object
Run cycle
Combat idle
Cartoon walk cycle
Death animation
First person assault rifle firing
Taunt 1
View model animation practice
Webley fire cycle
Webley reload
Makarov reload
Scorpion reload
RPK single fire
RPK reload
R6 idle
Various animations in Riot Simulator.
Programming work
This is a challenge to show. Most of my programming knowledge is in the form of tech demos for myself that I’m not willing to show, simply because they’re not in a state I would want to release them publicly. With that said, there are a few things.
This demo here is one I’m particularly fond of, it also happens to have my data storage system, though that isn’t particularly visible.
I scripted for Riot Simulator.
This is a community tutorial I made about procedural animation.
This is an example of that tutorial put into practice.
I do not consider myself especially talented at programming, I am mostly self taught and have only participated in high school level programming courses. I do not currently use any language other than Lua.
Projects I’ve worked on
Complex 91
Climbing Simulator
Riot Simulator
Two Player Domination Tycoon
Ultimate Driving Series Note: I worked as a tuner, somebody who ported over vehicles to the new chassis.
I’ve also helped out a lot of friends, though these contributions are minor and I won’t be posting them.
Availability
Message me at any time! I will respond as soon as I see it. I am in the Eastern time zone, UTC−05:00.
Prioritization
I prioritize what I prioritize. Factors such as how I am treated, how I am paid, the project’s status, and my own personal feelings all factor into this. My friends and colleagues can attest to how reliable or unreliable I am.
Do not contact me if you have a set schedule for when to work. I tend to be active when others are, but not always.
Requirements
Minimized for your sanity
Animation commissions
- 50% down payment before I start.
- The model I am to animate with must be ready and sent to me within 48 hours of you hiring me.
- You must send a list of the animations you want within 48 hours of you hiring me. References are a must! Even still images help!
- You must be willing to make changes to said model if I request it, or allow me to make changes to the model. EX: “Hey can I add a joint here to get more articulation?” Obviously, all requests I will make will be within reason and I will provide an explanation as to why I need/would like that edit to be made.
- You must understand that I am freelance. I am commissioned by you, I am not, and should not be seen as, a permanent team member unless specifically brought on as one. This is not to say that I will cut contact with you after our partnership is over, but I am not obligated to stay with your team under any circumstances.
- You must allow me to post any and all work I have done for you to this portfolio, my Twitter, my website, and anywhere else I see fit. Within reason. If you want the game to be a surprise, I can respect that.
Modelling commissions
- To-be-written. I am currently only modelling when brought on as a full team member.
Scripting commissions
- These do not exist. I will only script for you if brought on as a full team member.
General hiring
- Two week no-competition agreement. I cannot look for a better offer having accepted yours, you cannot look for a better team member after having hired me. after this period, both parties have the ability to walk away, assuming all debts are paid, and with 48 hours of prior notice, without providing a specific reason.
- 20% minimum percentage of profits if the game has already released but has no active playerbase.
- 10% minimum percentage of profits if the game has released and has a semblance of an active playerbase.
- 20% minimum percentage of profits and 2,000 Robux (after tax) hiring fee if the game has not released.
- Any work I contribute I must be allowed to add to my portfolio and Twitter.
Payment
Open to see my payment information.
I usually charge 1000R per animation. This is subject to change according to complexity. (is it super long? Is it super short and simple?) Most animations shown above would be priced at 1000R. I usually add in small variations at highly reduced prices, or for free.
I also accept USD via Paypal at base a rate of $10.00 per animation. Same rules apply as above. This is my preferred method of payment. This rate is subject to increase with complexity and length.
I do not take percentages for commission work. Hire me for that.
You pay before you get any files.
I reserve the right to deny your commission if…
- I don’t believe I can produce something satisfactory to your standards
- You have a bad reputation for whatever reason
- You continue to request changes
- I cannot work within your deadlines
- I am already booked
Along with any other reasons I might have, such as unprofessional behavior on your part.
All requirements are set in stone, I will not work for you if you do not agree to all of them.
- All payments are after tax.
- All animations are stored offline. You’re in charge of uploading them.
- All animations are done in Roblox Studio, saved as KeyframeSequences, and sent as .rbxm files.
Contact
You may contact me here,
Or on Twitter.
I tend to move discussion to Discord for ease of use. Due to security concerns, I do not accept random friend requests on Discord. Thank you for understanding.
Closing statement
I hope my skills interest you!