Closed, topic is closed

Ok, in presets, there is an Rthro option - press that. Then select ‘standard’. Then save, and run the game.

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Alright, will try that, thank you :slight_smile: then I can find a way to make the player walk :smiley:

Edit: Issue, this doesn’t change anything animation wise.

Edit: Testing Ukendio’s method…

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Use player.CharacterAdded:Connect(onCharacterAdded) instead

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Oh ok then.

Try Ukendios method really quick, I’ll think of something when you try his method.

(@Ukendio stole the words from my mouth haha)

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Doesn’t work, animations are the same as my package (no default animations here). But still the same error.

Output errors? Send a screenshot of the script and contents of the studio.

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Maybe if we team created you can see it better? That’d be nice.

Umm, I’d say discuss that in a private message. Also, I could try that yes. Speak with me in a private message.

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Have you tried publishing the game and playing it there?

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No I haven’t! Will try that, thanks LOL

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For future reference use this instead:
Been updated for bug-fixing

local animations = {["climb"] = 658833139}

game.Players.PlayerAdded:Connect(function(player)
    local character = player.Character or player.CharacterAdded:Wait()
    local humanoid = character:WaitForChild("Humanoid")

    for _, playingTracks in pairs(humanoid:GetPlayingAnimationTracks()) do
        playingTracks:Stop(0)
    end

    local animateScript = character:WaitForChild("Animate")
    for _, v in pairs(animateScript:GetChildren()) do
        if v:IsA("StringValue") then
            for i, id in pairs(animations) do
                if i == v.Name then
                    animateScript[v.Name]:FindFirstChildOfClass("Animation").AnimationId = "rbxassetid://"..id
                end
            end
            
        end
    end
end)

I saw that you mentioned you weren’t a scripter, so I hope this will make things easier. Try to understand line 1 and just change everything accordingly.

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