Ok, in presets, there is an Rthro option - press that. Then select ‘standard’. Then save, and run the game.
Alright, will try that, thank you then I can find a way to make the player walk
Edit: Issue, this doesn’t change anything animation wise.
Edit: Testing Ukendio’s method…
Use player.CharacterAdded:Connect(onCharacterAdded) instead
Oh ok then.
Try Ukendios method really quick, I’ll think of something when you try his method.
(@Ukendio stole the words from my mouth haha)
Doesn’t work, animations are the same as my package (no default animations here). But still the same error.
Output errors? Send a screenshot of the script and contents of the studio.
Maybe if we team created you can see it better? That’d be nice.
Umm, I’d say discuss that in a private message. Also, I could try that yes. Speak with me in a private message.
Have you tried publishing the game and playing it there?
No I haven’t! Will try that, thanks LOL
For future reference use this instead:
Been updated for bug-fixing
local animations = {["climb"] = 658833139}
game.Players.PlayerAdded:Connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
for _, playingTracks in pairs(humanoid:GetPlayingAnimationTracks()) do
playingTracks:Stop(0)
end
local animateScript = character:WaitForChild("Animate")
for _, v in pairs(animateScript:GetChildren()) do
if v:IsA("StringValue") then
for i, id in pairs(animations) do
if i == v.Name then
animateScript[v.Name]:FindFirstChildOfClass("Animation").AnimationId = "rbxassetid://"..id
end
end
end
end
end)
I saw that you mentioned you weren’t a scripter, so I hope this will make things easier. Try to understand line 1 and just change everything accordingly.