[CLOSED] Walk Camera Bobbing Effect

[CLOSED] I just did my own camera bobbing effect.

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Perhaps this can help? Creating a Simple, Realistic Camera (With View Bobbing, Dynamic Blur, & Sprinting)

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Sorry but this is not effect that i search for.

Okay, could you explain exactly what effect you are looking for then?

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i posted a video about that, look at up

To me, that just looks like head bobbing?

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okay, how can i do the same effect like in the video?

That effect is called view bobbing and makes it so that your camera shakes whenever you walk. Either search for it with a web browser, or read the guide I sent.

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Try this! It’s a LocalScript in StarterCharacterScripts.

local RunService = game:GetService("RunService")

local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")

local function UpdateBobbleEffect()
	local now = tick()
	if Humanoid.MoveDirection.Magnitude > 0 then
		local Velocity = Humanoid.RootPart.Velocity
		local Bobble_X = math.cos(now * 9) / 5
		local Bobble_Y = math.abs(math.sin(now * 12)) / 5
		
		local bobble = Vector3.new(Bobble_X, Bobble_Y, 0) * math.min(1, Velocity.Magnitude / Humanoid.WalkSpeed)
		Humanoid.CameraOffset = Humanoid.CameraOffset:Lerp(bobble, 0.25)
	else
		Humanoid.CameraOffset *= 0.75
	end
end

RunService.RenderStepped:Connect(UpdateBobbleEffect)

Hope this helps! :slight_smile:

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I don’t think it matches the same as the video