It’s being cloned over but not rendering, I assume it’s an issue with loading, as far as I know when I tested it a while back, making a delay for clothing doesn’t fix the issue either.
Can we see your script please?__
ofc
local Camera = Instance.new("Camera")
Camera.Parent = script.Parent
Camera.CFrame = CFrame.new(0,0,0)
game:GetService("RunService").RenderStepped:Connect(function()
script.Parent.CharacterPreview.CurrentCamera = Camera
if game.Players.LocalPlayer.Character ~= nil then
if script.Parent.CharacterPreview.Visible == true then
for i,v in pairs(script.Parent.CharacterPreview:GetDescendants()) do
v:Destroy()
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") or v:IsA("Part") or v.Name == "HumanoidRootPart" or v:IsA("Humanoid") or v:IsA("Pants") or v:IsA("Shirt") then
local clone = v:Clone()
clone.Parent = script.Parent.CharacterPreview
if clone.Name == "HumanoidRootPart" then
Camera.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -7) * CFrame.Angles(0, math.rad(180), 0)
--clone.CFrame = CFrame.new(-0, 0.5, -6.499) * CFrame.Angles(0, 180, )
--clone.Position = Vector3.new(-0, 0.5, -6.499)
-- clone.Orientation = Vector3.new(0, 180, 0)
end
end
end
end
end
end)```
Edit 1 : fixed formatting
Edit 2 : That's good enough I reckon.
You can also format your code using three of these: ` (it is the key above the tab and below the esc)
Also why are you creating a new clone multiple times a second? It is happening so fast that the clothing probably doesn’t have time to render. You could just connect it to a player.CharacterAdded event instead.
Yeah I really don’t know, I’m sorry. So you just are naked in the viewport frame?
Yes, meshes and textures render though, clothing just doesnt.
Clothing doesn’t render through ViewportFrames. To achieve this you need to add textures onto individual body parts.
That’s so annoying, are the textures uvs set correctly on its own or will I have to edit them?
Why isn’t this better documented too? Why can’t we render clothing in viewport frames?