Clothing on custom meshes.........?

So Ive been making something scape and run related, and after a few things I’ve decided, I want it to be so random clothing can generate and be on the rig.

The issue is that I’ve used custom meshes for the torso region, Basically everything that edited here,


And sadly, The class.shirt wont work (obviously)

I’ve tried to using the image method, where you put a clothes image ID but this doesnt work.

All I’m trying to seek is some solution or work around, or do I have to accept defeat and find some other aesthetic/design.

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Make a UV map that corresponds to Roblox’s shirt’s UV texture map and apply the texture on the mesh.

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Oh, How would I go about this?

Import into 3d sofware of choice. also get the texture of any Roblox shirt. Select the Torso mesh. go into uv editing. and move the uvs on the shirt texture until it fits the way you want on the rig!

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I did this and i probably did it wrong but yuea.

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