You obviously didn’t try good enough
Debris:AddItem(player) and player:Remove() worked. I assume player:Destroy() and player.Parent = nil do as well. When you kick someone like that they don’t notice they’ve been kicked and they can still see the chat, but for everyone else it appears as if they aren’t there.
Ah, mkay
Instance.new("RemoteEvent",workspace):FireClient(game.Players.TARGET,("gg"):rep(2e5))
You an also do F9 and then type into the console
game.Players.TARGET:Destroy()
Which works–I tested it on Nexx.
Why do we have the F9 console in cloud edit? We have the output and command line, so there’s no need for it. It should be disabled in cloud edit so it behaves as you’d expect normal edit mode to.
Short answer is that it’s because ROBLOX hasn’t gotten around to replacing all the UI with studio UI components. It’s just a product of re-purposing the CoreGUI for a MVP.
Longer answer is that there’s a certain utility in being able to debug and run scripts on the serverside part of studio mode, especially since any sort of multiplayer components (live cameras, live tools, et cetera) will probably be programmed in Lua and need to be sent to and from the server. There’s already a script running serverside to setup the server as a live studio edit mode.
This is also why it shows players “online” editing it. Because it’s literally a re-purposed ROBLOX server being saved to studio. It’s an underlying mechanic of how the live edit is implemented.
In the long run, we probably shouldn’t have it.
Fun stuff to try:
-- in studio's command bar
game:GetService("RunService"):Run()
-- in the server console
game:GetService("Players"):GetPlayers()[1]:LoadCharacter()
That is one of the most beautiful things I have ever seen in my life.
Interesting little bug I found:
Teleporting while in a cloud-edit session causes weird issues. Namely you disconnecting (it outputs that you’ve disconnected) and then after a while you ‘losing connection’ and being asked to reconnect.
Suggestion:
Make it so the player count in Cloud edit does not add to the # Playing count. Instead add a new value on the game icon that says
# Playing
# Editing
However, limit it so only people who have edit access can see how many people are editing.
Can you allow NBC members to join more groups?
It’s impossible to work with people effectively with the 5 group limit
Get BC
Thank you everyone for your feedback, keep it coming! I am not responding to every message but I am continuing to read this thread and put the bugs in our internal backlog (it has gotten a lot bigger since we opened the beta! )
Cloud edit is right where “Configure” used to be, and I’ve clicked it sooo many times trying to configure an asset. Can we do something about that so it’s not super easy to accidentally click it and open up studio?
Edit: Looks like an update went out to show you other people’s cameras. Wooo! It’d be sweet if clicking their name in the Players window moved your camera to theirs so you could see what they’re working on. Also useful if someone says “Hey look at this” so you can teleport right to them.
Literally can’t.
Twas’ going so well
Every time I try to cloud edit now it just crashes me, I’ve tried the re-installing studio but no luck computer specs available on request
Believe in urselffff