Cloud Generator Module | V1.1.0

welp another module that i’ll probably abandon just like the level loader one…


π˜Ύπ™‡π™Šπ™π˜Ώ π™‚π™€π™‰π™€π™π˜Όπ™π™Šπ™ | π™π™‹π˜Ώπ˜Όπ™π™€ 1.1.0

𝙒𝙝𝙖𝙩 π™žπ™¨ π™©π™π™žπ™¨ ?

This is a module that lets you generate clouds (cartoony ones) for your games !
Also comes with open and close transition for it

𝙃𝙀𝙬 𝙩𝙀 π™ͺπ™¨π™š π™žπ™© ?

  1. Get it from this link : Cloud Generator Model

  2. Create a part, and scale it, just like this :

  3. Call the module and create the cloud

local m = require(game.ReplicatedStorage.ProceduralClouds) --This is just a path example, feel free to put this anywhere!
local newClouds = m.new(workspace.Part, Color3.new(1,1,1), 10) --Change the values if you want!
  1. When finished, just make the rift appear !
 newClouds:Spawn(500, 600, 500, 600, 0.1, 10) --Change these values also !

You have now generated the clouds !

Wanna make the clouds dissapear, just do this :

newClouds:FadeOut(5, 0.1) --Also change these values !

--------FROM THE NEW UPDATE--------
If you wanna change the color of the clouds, just do this :

newClouds:ChangeColor(5, 0.1, Color3.new(.5, .5, .5)) --Change these values also

If you wanna change the size of the clouds, just do this :

newClouds:ChangeSize(5, 0.1, Vector3.new(700, 700, 700)) --Change these values also

If you wanna change the transparency of the clouds, just do this :

newClouds:ChangeTransparency(5, 0.1, .5) --Change these values also

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And to delete it well…

newClouds:Destroy()

just a random gallery of what the module does, ok ?

what
  • epic guy
    image

𝙐π™₯π™™π™–π™©π™šπ™¨

+ Got the link for the model
+ NEW FUNCTION : ChangeColor()
+ NEW FUNCTION : ChangeTransparency()
+ NEW FUNCTION : ChangeSize()
- nothing

Well tell me if you have any feedbacks !
and bye :smiley:

8 Likes

Looks extremely dope, Sadly won’t be using this myself because i only make realistic games but i could see why someone would want to use this!

COOl YEAAAAAAAAAAAAAAAAAAAAAAAAAAA

little update: i managed to put the module link public somehow… I still don’t know why it didn’t work earlier

and in the meantime i also added 3 more functions for the clouds