welp another module that iβll probably abandon just like the level loader oneβ¦
πΎππππΏ ππππππΌπππ | πππΏπΌππ 1.1.0
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This is a module that lets you generate clouds (cartoony ones) for your games !
Also comes with open and close transition for it
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Get it from this link : Cloud Generator Model
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Create a part, and scale it, just like this :
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Call the module and create the cloud
local m = require(game.ReplicatedStorage.ProceduralClouds) --This is just a path example, feel free to put this anywhere!
local newClouds = m.new(workspace.Part, Color3.new(1,1,1), 10) --Change the values if you want!
- When finished, just make the rift appear !
newClouds:Spawn(500, 600, 500, 600, 0.1, 10) --Change these values also !
You have now generated the clouds !
Wanna make the clouds dissapear, just do this :
newClouds:FadeOut(5, 0.1) --Also change these values !
--------FROM THE NEW UPDATE--------
If you wanna change the color of the clouds, just do this :
newClouds:ChangeColor(5, 0.1, Color3.new(.5, .5, .5)) --Change these values also
If you wanna change the size of the clouds, just do this :
newClouds:ChangeSize(5, 0.1, Vector3.new(700, 700, 700)) --Change these values also
If you wanna change the transparency of the clouds, just do this :
newClouds:ChangeTransparency(5, 0.1, .5) --Change these values also
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And to delete it wellβ¦
newClouds:Destroy()
just a random gallery of what the module does, ok ?
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A cloud being generated :
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The generated cloud
what
- epic guy
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+ Got the link for the model
+ NEW FUNCTION : ChangeColor()
+ NEW FUNCTION : ChangeTransparency()
+ NEW FUNCTION : ChangeSize()
- nothing
Well tell me if you have any feedbacks !
and bye