In the last few weeks or so, I have been working on improving my random cloud generator, taking all the feedback I received from my last post and implementing as much as possible. I want to perfect it as much as possible (and then maybe if people like it make it open sourced, who knows?) so feel free to try it out, let me know what I can improve on
Credit to: @Ryneso for making the post in the devforum showing how to make particle-based clouds, and @mujtaba0880 for making the original post displaying particle based clouds (as far as I can see)
I think it looks really cool, and I think you really nailed it if you were going for realistic clouds. But, I think if you made it so that there could be some massive clouds, it would look a bit better, but overall I think this is very good, great job
After bigger clouds, you could probably keep evolving this until you have a quasi-weather system. Some dark storm clouds occasionally, rain and lightning/thunder. The only limit I think would end up being Robloxs unfortunately low 1000 stud particle render distance. Cool project!
This is one of the best Cloud Generators I have seen. I just think that it should have a 15.5% chance to spawn a massive cloud. If you would add that. This would be PERFECT. I also think you should turn this into a plugin. If you would do that. This would blow up. And you would gain some attention! Anyways good luck on your development projects!