However, this warning doesn’t properly work. If you have one Clouds instance in workspace, and have others in ServerStorage, the warning will still appear when you playtest and first load up Studio.
Waiting for that follow up, the issue is still occurring as of today. Very annoying as multiple maps put in ServerStorage have cloud instances due to their varied lighting.
AFAIK you should either be keeping them in Terrain or ServerStorage. Does the issue still occur if you parent it under Terrain instead of ServerStorage?
Figured out what could be the source for some people as it’s the issue with my case.
When I load maps out of ServerStorage, the whole map gets put into Workspace, this causes the scripts of the map to run, which then reparent the clouds to Terrain. This means that for a brief moment the clouds ARE under Workspace.
REGARDLESS, I think it’s highly unnecessary we need a warning for this feature. We don’t get a warning for putting a lighting effect in terrain or workspace, why should clouds need a warning???
I think it’s because only one Cloud instance can be active at once, so it can be a little confusing if you change some cloud settings and nothing visually changes.
But it would probably do it’s job better if it was a popup that appeared when a Cloud is placed through the Explorer, since not everyone has the Output open.
Agreed, its also not like putting that into the output of a live server is going to change anything either. At the very least it could just be a studio-only warning in the output.