CloudSystem - A new way to create clouds

This is Cloud System. It can create clouds, but not very realistic..

For disambiguation, Cloud System does not create clouds (like autosaves and things). Instead it creates clouds (these unique shaped things in the sky at day)

Why choose Cloud System?

Cloud System can make moving clouds, unlike Roblox's built-in dynamic clouds, and has more customization. It can also interact realistically to players, like produce a hole in the cloud (which only produces a smoke because my coding skills limit me to doing that.)

Customization guide

Cover

How intense clouds will spawn.

MaxDensity

The maximum transparency of the clouds.

MinDensity

The minimum transparency of the clouds.

Speed

The amount of time, in seconds that determine how long the clouds will move to get to the other side of the screen.

YLevel

The Y position of where the clouds will float at.

Get the model here!

Current version: 1

Model link: Here!

obs: I am going to improve this in the future

10 Likes

Where are the Screenshots or GIFs?

2 Likes

Screenshots:

These clouds give me 2016 vibes lol

4 Likes

I’ll just say it outright. That’s ugly. Sorry.

Here is some improvements I recommend!

  • Use slow particles to show clouds instead of a stretchy sphere
  • Height variation in clouds
  • Color variation in clouds
  • Color bias setting (more or less thunderstorms)
  • Add cloud types
  • Timescale setting to modify all particle timescales
  • Render only above the local players camera
  • Particle timescale is 0 when not looking up (preformance)
  • Client sided (if not already)
7 Likes

Why even make this when Roblox already super good AND WITH MOVING CLOUDS BUILT-IN SYSTEM.


An image from my game to compare to this module. (omg so realistic!11!)

6 Likes

I am trying to replicate these old Roblox cloud meshes people used a lot back in the day, procedurally, if you didn’t know already. I will add height and color variation if I can! I will try making it client sided, since players will see randomly generated clouds from each client. There is already a built-in "timescale’, which is the Speed setting.

A reason why the clouds look so ugly, is because I don’t use any complex algorithms, but just pure RNG.

2 Likes

Resources are not always about being the most efficient. They can be projects that someone has been working on that they want to share with others sir. :upside_down_face:

3 Likes

The main problem with the Roblox clouds is that you can not reach them, you can’t go through or over them. They do look nice though.

5 Likes

Looks like it could be used for a game based off old Roblox, pretty sick

3 Likes

I would suggest researching procedural generation. Also this is not an “engine” so you should probably rename this to “system”, it may be misleading.

2 Likes

I have fixed it, i apologize for the mistake.

1 Like

If I recall correctly, one of the next phases of this cloud feature is actually going to introduce that.

2 Likes

I’ve been waiting a number of years for that phase.

1 Like

Its completely valid for people to give criticism on a post that implements a feature that already exists in Roblox that is more efficient, implemented in a better way, and looks nicer.

2 Likes

These clouds are single meshes. Of course looks are subjective, but to me it looks like a bunch of meshes I would pull out of the toolbox that was uploaded years ago and put them all over the sky. Giving criticism is not invalidating a resource, but it’s not wrong to object this post by saying that Roblox has just implemented this idea better, in a way that is more performant and looks more realistic.

1 Like

and nobody said that it wasn’t? :skull:
the reality is, OP’s post mentioned the dynamic clouds… it’s not like he was oblivious to the fact they exist.