It is PD system for AOT game. Problem is that it shows the player who started an event, dead. Can someone help me?
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Could you please put your code in code blocks?
--like this
It makes it easier to read, And you can display the full code.
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local PDAdmins = require(ReplicatedStorage.PDAdmins)
local PD = false
local Alive = {}
local Dead = {}
local globalDebounce = false
local globalDebounceTimer = 10
Remotes.InitPD.OnServerEvent:Connect(function(player: Player, state: boolean)
if not globalDebounce then
if state then
if table.find(PDAdmins, player.UserId) and not PD then
globalDebounce = true
PD = true
print(player.Name.. " Is Whitelisted!")
Remotes.PDClient:FireAllClients(true, true)
Alive = Players:GetPlayers()
print(Alive)
task.delay(globalDebounceTimer, function()
globalDebounce = false
end)
end
else
if table.find(PDAdmins, player.UserId) and PD then
globalDebounce = true
PD = false
print(player.Name.. " Is Whitelisted!")
Remotes.PDClient:FireAllClients(false, false)
Remotes.InitPD:FireAllClients(nil, true)
Alive = {}
Dead = {}
task.delay(globalDebounceTimer, function()
globalDebounce = false
end)
end
end
end
end)
Remotes.PlayerDied.OnServerEvent:Connect(function(player: Player)
if PD then
if table.find(Alive, player) then
table.remove(Alive, table.find(Alive, player))
table.insert(Dead, player)
Remotes.InitPD:FireAllClients(player, false)
end
end
end)
Players.PlayerAdded:Connect(function(player)
if table.find(PDAdmins, player.UserId) and PD then
if #Alive > 0 then
for _, aliveplayer in pairs(Alive) do
local newplayer = player:WaitForChild("PlayerGui"):WaitForChild("PD").PDFrame.MainFrame.Alive.Template:Clone()
newplayer.Text = aliveplayer.Name
newplayer.Name = aliveplayer.Name
newplayer.Visible = true
newplayer.Parent = player:WaitForChild("PlayerGui"):WaitForChild("PD").PDFrame.MainFrame.Alive
end
end
if #Dead > 0 then
for _, deadplayer in pairs(Dead) do
local newplayer = player:WaitForChild("PlayerGui"):WaitForChild("PD").PDFrame.MainFrame.Dead.Template:Clone()
newplayer.Text = deadplayer.Name
newplayer.Name = deadplayer.Name
newplayer.Visible = true
newplayer.Parent = player:WaitForChild("PlayerGui"):WaitForChild("PD").PDFrame.MainFrame.Dead
end
end
end
end)
Have you checked the output?
You can see the errors in the output then fix it, That is how i usually fix my code
If i can not fix it, I search the devforum, If that is no help, I make a topic.
Try looking the error in the output
Im not home, but my guy told me there are no errors from this code
What? Can you rephrase your problem? I have no idea what you mean.
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So, after a person starts an event (PD), they are listed as dead, which confuses us