Before I explain the problem im going to tell you what I have working.
What is working:
- Random Coin Spawn Between Two Parts
- Repeats After Certain Amount Of Coins Have Been Collected
What is not working:
- When I Touch The Coin I Want It To Add To The Players Current Coin Amount, But It Gives Me An Error.
Error:
What can I do to fix this.
Code:
local p1 = game.Workspace.HeightCoinSpawn.HCA
local p2 = game.Workspace.HeightCoinSpawn.HCB
local hc = game.ReplicatedStorage.HeightCoinMod
local maxCoinCollect = 0
local repstorage = game:GetService("ReplicatedStorage")
local function spawnCoins()
for i = 1, 100 do
wait(0.01)
local mathX = math.random(math.min(p1.Position.X, p2.Position.X), math.max(p1.Position.X, p2.Position.X))
local mathZ = math.random(math.min(p1.Position.Z, p2.Position.Z), math.max(p1.Position.Z, p2.Position.Z))
local newCoin = hc:Clone()
newCoin.Parent = workspace.HeightCoinSpawn
newCoin.Position = Vector3.new(mathX, 0, mathZ)
newCoin.Touched:Connect(function(player)
if player then
maxCoinCollect = maxCoinCollect +1
player.leaderstats.HeightCoin.Value += 10
newCoin:Destroy()
print(maxCoinCollect)
if maxCoinCollect >= 10 then
print("Passed")
for i, v in pairs(game.Workspace.HeightCoinSpawn:GetChildren()) do
if v.Name == "HeightCoinMod" then
v:Destroy()
end
end
maxCoinCollect = 0
spawnCoins()
end
end
end)
end
end
spawnCoins()