Cold Afterlife: Remastered
Version: Pre-Release Update 134
Welcome to the Cold Afterlife: Remastered changelog. Here, you can find each change for each update. If you have any additional questions, contact me privately. This page will be updated prior to the release of an update.
Contents:
Update | Release |
---|---|
Pre-Release Update 120 | 7/29/22 |
Pre-Release Update 134 | 8/4/22 |
Pre-Release Update 153 | 11/2/22 |
Pre-Release Update 120 - Character Saving
Update 120 Info
Added
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Added functionality for storing data
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Added new data menu in customization screen
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Added 10 slots for storing player data
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Added new placeholder tools menu in customization screen
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Added new placeholder tools room for customization screen
Fixed
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Fixed issue causing accessories to break upon resetting
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Fixed issue causing accessories to not be properly added to data folder
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Fixed legacy accessory weld point system
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Fixed issue causing camera to break upon resetting while in tools screen
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Fixed issue causing accessories to be loaded in the wrong orientation
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Fixed issue causing “OOC” mode to not change transparency of all accessories
Misc.
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Multiple changes to code involving accessories
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Heavily changed the way folders and values are added to the player
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Changed game icon to include a background image of the game
Pre-Release Update 134 - Start of Map Overhaul, Tools Structure
Update 134 Info
Added
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Entirely new map (WIP)
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New building: Forest Warehouse
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Added new tools GUI
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Added new tools options ingame
Fixed
- Fixed metavision not working for all players
Misc.
- Massive map overhaul, big update with dozens of changes.
Pre-Release Update 153 - Dynamic Accessory Editing Overhaul, Code Restructure
Update 153 Info
Added
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Complete code restructure, tons of much needed changes to performance.
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New system for accessory editing, handle dragging.
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New sliders for easier editing of accessories.
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Players can now edit the material of accessories
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Players can now edit the transparency of accessories
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Maximum number of hats has been increased to 50
Removed
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Morphs GUI completely scrapped in exchange for new accessory editing.
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Existing save data has been wiped in order to avoid complications during loading
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Players can no longer edit the tint or VertexColor of accessories due to mesh changes
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Number of save slots has been reduced to 1 while awaiting changes
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Rotation buttons removed on customization screen
Fixed
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Fixed metavision not showing on all players for the final time.
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Fixed issue causing multiple spawn rooms to show up if “Customize” button was spam clicked.
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Fixed issue causing data saving to crash servers.
Misc.
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Camera in customization room is now unlocked so players can look around their character easier while editing.
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All accessories now have MeshPart handles as opposed to SpecialMesh handles.
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All changes in customization menu have been made open source, and can be found in “Parker’s Roleplay Game Template”
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Total data saving rework; ditching legacy datastore modules.