Collapse/Expand All on Selected Explorer Objects

As a Roblox developer, it is currently too hard to expand or collapse all selected hierarchy in the Explorer window.

Currently, you have to use “Select children” to expand all objects, and you have to cut + paste in the same parent to collapse all objects. This is not always practical, like if you need to collapse everything in the workspace.

I often need to reparent an object from workspace to a different model. If the model is at the top of the explorer window and the part is in the bottom of the explorer window, you have to click and drag it to the top and wait for a long time while the explorer window slowly scrolls up to where you need.

Cutting and pasting is not always an option because it will snap the object to the next available Y position.

Collapsing all the objects in the workspace would make it much easier to then drag a shorter distance.

(Also maybe a “jump to top” feature or something that appears when you are dragging an object in the explorer window would be nice to quickly get to the top)

59 Likes

Hey this would actually be really, really amazing??

1 Like

Workaround plugin:

1 Like

Giving this a big ol’ bump. Would be very nice to find a solution to this that isn’t a hack (as much as I do appreciate the post above).

This is especially a pain if you have hundreds or even thousands of container objects

6 Likes

Been suffering from the lack of this since the beginning of time, this issue wastes so so much of my time while I’m working in studio because it’s completely pervasive. I have to scroll so much all the time because I keep my workspace organized, which has lead to folders with thousands of children (i.e. terrain folder, map features folder, foliage folder).

2 Likes