I’ve recently been trying to create small stand-alone scenes/environments focusing on lighting, I think these have gone pretty well tbh - there is a lot of space for improvement (especially in the last environment) but I thought I’d share regardless.
This just goes to show how textures and lighting carry 90% of a game’s visuals.
Relatively simple scenes yet lighting in the 1st/2nd one is immaculate.
Then there’s the issue of Roblox’s default materials looking like dogwater, which is why the other scenes don’t look just as good. So, UPLOAD SOME OR GET PBR MATERIALS FROM A PACK. Apply 'em everywhere.