Collectionservice script for auto-open doors isn't working

What the script is supposed to be doing is using invisible parts in a folder inside of the model to help tween the two doors vertically and then close them again when a player isn’t close enough to the door. Unfortunately the doors aren’t being opened whatsoever and I’m not getting any errors in output. It’s probably an easy thing to fix but I guess I’m “tone deaf” when it comes to scripts. (as in I just have a hard time understanding what’s wrong when there’s no obvious errors.) Let me know if I should include an image of how my model is set-up, in case that’ll help.

Here’s the script:

local ServerScriptService = game:GetService("ServerScriptService")
local CollectionService = game:GetService("CollectionService")
local Functions = ServerScriptService:WaitForChild("Functions")
local Connection = {}

function applyCode(Inst)
	if not Inst:IsA("Model") then return end
	Connection[Inst] = {}
	local Goal = {
		Open = {
			Door1 = Inst:WaitForChild("Goals"):WaitForChild("Open"):WaitForChild("Door1_Open"),
			Door2 = Inst:WaitForChild("Goals"):WaitForChild("Open"):WaitForChild("Door2_Open")
		},
		Close = {
			Door1 = Inst:WaitForChild("Goals"):WaitForChild("Close"):WaitForChild("Door1_Close"),
			Door2 = Inst:WaitForChild("Goals"):WaitForChild("Close"):WaitForChild("Door2_Close")
		}
	}

	if Inst:GetAttribute("Disabled") then return end
		local Closed = true
		for i,v in pairs(game.Players:GetChildren()) do
			if v and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
				if (v.Character:WaitForChild("HumanoidRootPart").Position - Inst:WaitForChild("Hitbox").Position) .Magnitude <= 10 then
					Closed = false
					end

if Closed == true then
	Functions:WaitForChild("ClientTween"):Invoke(Inst:WaitForChild("Door1"):WaitForChild("Part"), {1, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut}, {
	CFrame = Goal["Close"].Door1.CFrame})
				Functions:WaitForChild("ClientTween"):Invoke(Inst:WaitForChild("Door2"):WaitForChild("Part"), {1, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut}, {
	CFrame = Goal["Close"].Door2.CFrame})
else
				Functions:WaitForChild("ClientTween"):Invoke(Inst:WaitForChild("Door1"):WaitForChild("Part"), {1, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut}, {
	CFrame = Goal["Open"].Door1.CFrame})
				Functions:WaitForChild("ClientTween"):Invoke(Inst:WaitForChild("Door2"):WaitForChild("Part"), {1, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut}, {
	CFrame = Goal["Open"].Door2.CFrame})
end
				end
			end
		end

task.spawn(function()
	local Tagged = CollectionService:GetTagged("DoubleDoor")
	for count=1, #Tagged do
		local Inst = Tagged[count]
		task.spawn(function()
			applyCode(Inst)
		end)
	end
end)

CollectionService:GetInstanceAddedSignal("DoubleDoor"):Connect(function(Inst)
	task.spawn(function()
		applyCode(Inst)
	end)
end)

CollectionService:GetInstanceRemovedSignal("DoubleDoor"):Connect(function(Inst)
	if not Connection[Inst] then return end
	for count=1, #Connection[Inst] do
		local con = Connection[count]
		con:Disconnect()
	end
	Connection[Inst] = nil
end)