Collision Fidelity & Cancollide

Super simple question: Does setting CollisionFidelity matter if a mesh is CanCollide off?

I’m asking because changing the fidelity also changes how I can select meshes in Roblox Studio, and sometimes changing all the non-collideable meshes to box can get extremely annoying in terms of selecting the right thing properly.

I’ve heard that cancollide false turns all collision calculations off, so ideally whether a mesh is Box, Hull, or Precise fidelity, it won’t matter as long as the collision is off. Is that true?

We don’t know the backend for Roblox itself, but I’m almost certain the answer is yes. An object’s CollisionFidelity should not matter if CanCollide is false.

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If there is no collision, you cant calculate any collision at all, therefore CollisionFidelity does not matter when collison is disabled.
Its like saying you want to open the door without the door.

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