Os: Windows 11
Build 22631
CPU: AMD Ryzen 7 5800X 8-Core Processor
Ram: 32gb @3200MT/s
Graphics Card: NVIDIA GeForce RTX 3060 Ti
Whenever I enable the collision fidelity visualization mode, it shows all collision boxes with zero transparency. The old behaviour made it so it would have the transparency of the part (be it via transparency or local transparency modifier). This now makes debugging or optimising collisions way harder because you cant hide any part (or make it semi transparent). This not only happens with meshes, but also parts
Expected behavior
The collision boxes should have the same transparency as the part.