Collision fidelity visualization mode rendering bug

Os: Windows 11
Build 22631
CPU: AMD Ryzen 7 5800X 8-Core Processor
Ram: 32gb @3200MT/s
Graphics Card: NVIDIA GeForce RTX 3060 Ti

Whenever I enable the collision fidelity visualization mode, it shows all collision boxes with zero transparency. The old behaviour made it so it would have the transparency of the part (be it via transparency or local transparency modifier). This now makes debugging or optimising collisions way harder because you cant hide any part (or make it semi transparent). This not only happens with meshes, but also parts

Expected behavior

The collision boxes should have the same transparency as the part.

1 Like

Hi lrogerorrit – thanks for the post! We’re reverting a flag flip and this should be fixed in about an hour – let me know if the problem persists.

Just checked and its working normally, thanks!

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.