I am creating a collision group in a for loop but it doesn’t create the group. Here’s my code:
for _, player in ipairs(arrayOfPlayers) do
local CollisionId = player.UserId
-- Cloning
local PlayerJeep = Jeep:Clone()
PlayerJeep.Name = CollisionId
PlayerJeep.Parent = parent
-- Collisions
PhysicsService:CreateCollisionGroup(CollisionId)
Collisions.Add(CollisionId, PlayerJeep)
PhysicsService:CollisionGroupSetCollidable(CollisionId, CollisionId, false)
PhysicsService:CollisionGroupSetCollidable(CharacterCollisionGroup, CollisionId, false)
-- Inserting collision groups and jeeps inside the jeeps table
Main.Jeeps[player] = PlayerJeep
table.insert(Main.Groups, CollisionId)
end
It just doesn’t create the collision group