Hello, I am making a NPC handler for my game however I do not want the NPCs to collide with each other but Physics Services only works on the Server side.
Any ideas!
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Hello, I am making a NPC handler for my game however I do not want the NPCs to collide with each other but Physics Services only works on the Server side.
Any ideas!
If you reply you are that G.O.A.T.
(Greatest of All Time)
I’m confused on what that means. Wouldn’t it be as easy as looping through all the HumanoidRootParts of the NPCs, and setting the CollisionGroup property to the one you created for the NPCs?
make a “CollisionGroup” server-side script and do as @TestyLike3 said.
also if you want, read about: PhysicsService | Documentation - Roblox Creator Hub
Creating, deleting, and modifying collision relationships between collision groups is limited to server-side Scripts.
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