I’m trying to make a loot bag system sorta like psx (Pet Simulator X). I’m using collision groups to make sure they do not collide with other players and themselves. However, when I put a part with that group in the workspace and play, it does not fall through the baseplate, but when I use a body gyro/body position, it falls straight through the ground.
No idea how to replace them with that, do they do the same/work the same? Also, I’ve been using both of them for a while now. Do I have to switch them over? Edit: Also, does this fix the original issue I was talking about, with collision groups?
Honestly, I’m not familiar with how BodyGyros worked. Maybe this page will help explain AlignOrientation more.
Sorry that this isn’t helpful.