I’m writing a script to save a player’s access to walk thru doors. The saving works but when I play, I can’t walk thru the doors. Here’s my script, and I do supposedly have access to the doors.
Here are samples of my scripts:
This one creates a collision group for every door, player’s are added to this group, and it is set so objects in this group can’t collide . (Look at line 4)
for i, v in pairs(workspace.PaywallsFolder:GetChildren())do
physicsService:CreateCollisionGroup(v.Name)
physicsService:SetPartCollisionGroup(v,v.Name)
physicsService:CollisionGroupSetCollidable(v.Name,v.Name,false)
end
This one adds the player’s parts to the collision group
function addCharacterToCollisionGroup(char,group)
for i, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
print(part.Name)
physicsService:SetPartCollisionGroup(part,group)
end
end
char.DescendantAdded:Connect(function(obj)
if obj:IsA("BasePart") then
physicsService:SetPartCollisionGroup(obj,group)
end
end)
end
This part checks to see if the player has access to the door:
player.CharacterAdded:Connect(function(char)
for i, v in pairs(PayWalls:GetDescendants()) do
if v.Value == true then
print("Has Been Added")
local collisionGroup = v.Parent.Name
addCharacterToCollisionGroup(char,collisionGroup)
end
end
end)
Everything is printing properly but it won’t work. What can I change to make this work?