local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")
PhysicsService:RegisterCollisionGroup("Ball")
PhysicsService:RegisterCollisionGroup("Player")
PhysicsService:CollisionGroupSetCollidable("Ball","Player",false)
local ballFolder = workspace:WaitForChild("Balls")
local function onCharacterAdded(character)
for _,part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CollisionGroup = "Player"
end
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
end
for _,part in pairs(ballFolder:GetChildren()) do
part.CollisionGroup = "Ball"
end
for _,player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)
ballFolder.ChildAdded:Connect(function(child)
child.CollisionGroup = "Ball"
end)
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