Collision Groups working for me but not friend?

Hello! Recently I am making a TDS game and the collisions for the mobs are working for me but not my friend?

my friend:
image

me:
image

code for mob:

			for i, object in ipairs(newMob:GetDescendants()) do
				if object:IsA("BasePart") then
					PhysicsService:SetPartCollisionGroup(object, "Mob")

player code:

	player.CharacterAdded:Connect(function(character)
		for i, object in ipairs(character:GetDescendants()) do
			if object:IsA("BasePart") then
				PhysicsService:SetPartCollisionGroup(object, "Player")

Could this be a localization issue? Make sure that the CollisionGroups are being set from the server and not from the client/LocalScript.

2 Likes

They are currently inside a module script so could that be the issue? Except for the Player Collision the other collisions are in the module scripts.