Hey i’ve currently replaced the baseplate of my game with terrarin using the terrain editor.
The new terrain seems to ‘cancel’ my beam script unlike the baseplate which doesn’t affect it at all.
I was thinking it had something to do with using the resize thing i’ve never used before
part:Resize(Enum.NormalId.Front,24)
Here’s an example
(On a Flat baseplate)
(On Terrain) The beam seems to stop immediately after it is fired and not grow at all, meaning that it probably came into contact with the terrain
Anyone know how I could solve this? thanks