Hello everyone, I modeled this little island, and the collision of the surface mesh is very messed up. I had the CollisionFidelity set to Default at first, but then my feet were way off the ground, so to fix that I duplicated the surface and made it transparent and then turned CanCollide off for the original surface mesh. Then I took the duplicated part and set the CollisionFidelity to Box and moved it down a bit so my feet could actually touch the surface. I thought I had it all figured out, but then when I went to the edge to jump off… it didn’t go as planned. I can literally walk far far away from the island and somehow not fall off. How is the collision THIS messed up, and is there an easier way I can solve this? OH, and it does this with every other option as well.
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