Me and the rest of team are moving the game’s terrain from built-in terrain to low-poly islands. I have changed the collision type to PreciseConvexDecomposition since at first, it wasn’t working properly. (It looked like we were walking on a block.) It works now but, the river does not let us go inside the water.
My best guess is that the mesh’s collision box wasn’t generated properly. As stated on the post where they showed the new collision fidelity type “PreciseConvexDecomposition” for the first time: