Collision not working properly in mesh

Hello!

Me and the rest of team are moving the game’s terrain from built-in terrain to low-poly islands. I have changed the collision type to PreciseConvexDecomposition since at first, it wasn’t working properly. (It looked like we were walking on a block.) It works now but, the river does not let us go inside the water.

https://i.imgur.com/WVQDCAj.mp4

Some footage of me experiencing this problem. Any help please?

Thanks, Aki

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My best guess is that the mesh’s collision box wasn’t generated properly. As stated on the post where they showed the new collision fidelity type “PreciseConvexDecomposition” for the first time:

det

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Well, what do I do then? That’s the problem.

Well, you can either wait for people to reply or go for a rough solution which could be invisible parts with collision enabled all over the island…

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