Hello everyone. I was looking into creating a slope mesh for my project, and I came across the discrepancy between MeshPart appearance and collision. As seen below, the collision for the mesh is limited for efficiency, but it can cause some issues such as “floating”.
For convenience, I was wondering if there’s a specific polygonal limit for the collision put on a MeshPart. That way, I can work around it and set the mesh’s triangle count below the limit, so there would not be any issues between the appearance and collision of objects such as a slope.