Hello, so basically i’m making a system where it makes your character fall on the ground i’ll provide a picture, i dont really know how collision works. but i tried coding it so i uses for i,v in pairs to detect all baseparts and set them to can collide but it sometimes can’t pass trough walls
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
if not (v.Name == "HumanoidRootPart") then
v.Transparency = 0.5
end
end
end