CollisionFidelity on MeshPart is not accurate..?

Heya!

I’ve been working on a lobby and I’ve been having trouble recreating the sand. Previously, I built the sand by hand in Roblox with a combination of plug-ins. However, looking at it many times it just seemed very disruptive; frankly, not pretty.

Me still new to Blender, I created a plane and resized it appropriately to fit the lobby area and thickened its body as so:

After creating the mesh, I exported it into my lobby area. When I tested it in game, it seemed like my character was floating over the sand. Eventually I went into the CollisionFidelity property and chose: PreciseConvexDecomposition.

It helped a little bit but the problem still remained.

How can I solve this issue? Should I just make the mesh CanCollide and just put parts under where players can walk on? Am I better off making sand terrain within Roblox itself and chucking Blender? Feedback is appreciated.

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I believe from experiencing this problem myself and other posts, its because it is a big mesh. Try importing small sections of the sand to make it more accurate.

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I will explore in this area and see if it works out. Thanks for the suggestion!

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