Since you can now see through objects you can’t collide with, how would I be able to avoid it?
Previously, you couldn’t see through an object that you could fall through (with CollisionGroupId), but since Roblox implemented CollisionGroups, I’m unable to find a way.
I don’t want players to see through the object they can fall through.
The best way to make an object that you can fall through would be to have a touched function and make it non-collidable when touched by a player.
local part = --the part
part.Touched:Connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid") then
part.CanCollide = false
task.wait(1)
part.CanCollide = true
end
end)