Collisions broken since ~16:50 BST

I’m seeing physics issues still but only in studio, rotatedregion3 module seems broken, I reverted to a version that was working fine last night and its completed destroyed now however works ingame

Okay so I found out in more detail what went wrong, I was using an old version of RotatedRegion3 and it seems that the “Cast” method broke, but only for studio, I updated all my games but if this broke I’m sure something else did too, and why its only in studio is really weird.

Can you elaborate on what you were doing in Studio?

Also did you have any Beta Features enabled?

I have run into a similar issue with the RotatedRegion3 Module, but for me seems like the cast method is broken in-game too. Manged to somewhat fix it by upgrading to Ego moose’s module but still having a hard time casting… Issues only seemed to appear this week.

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