Around 10 minutes ago we started receiving hundreds of reports about broken collisions in both our games Bedwars and Islands. Bedwars was updated about an hour ago and Islands hasn’t been updated in a few days.
We have little repro information but thousands of players have just started reporting it and it has tanked our player counts on both games. Players are falling through the ground in both the lobby and matches:
Happened to one of my games as well. Haven’t updated it in a day or so, and the collisions were working perfectly fine then. Not sure how ROBLOX have managed to break their own engine so badly. It’s perplexing!
Mhm. Older servers on another game I develop for are fine. Tested a new private server though on the same game, and the collisions are working fine there - but I’m not entirely sure how ROBLOX works when it comes to updating their backend servers. (?)
Yeah they’ll fix it soon if they see this.
TDS Bedwars Islands and many other games had their collision broken. TDS had to shut dow their game not too long ago.
We definitely did do Q&A on these changes. The mistake was that I released the change in the configuration that wasn’t tested, so it was my mistake for using this configuration.
I just re-enabled this change the correct way on Win and Mac clients.
Could you all verify that you aren’t seeing any issues like this on your end?