Collisions don't follow the island model exactly

Hi, I’ve just modeled an island in Blender and after importing it to Roblox Studio I’ve noticed that on a few places my character is flying over the terrain. Is there any way to fix this?
The model has a bit above 1.1k tris and I already changed the collisionFidelity to PreciseConvexDecomposition.

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Go into studio settings and enable the ShowDecompositionGeometry… then you will visually see collision boundaries. Then cycle through the collision fidelities until you get the best one, sometimes Precise isn’t the most desirable.

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XAXA made a plugin that takes a mesh and reconstructs it into wedges, if you don’t mind a lot of parts, you can try it:

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reimport it in multiple meshes

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Thanks, I think it’d make my game laggy later on though.

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This worked perfectly, thanks!

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Thanks for the tip however none of the collision fidelity really worked that well, I’ve reimported the terrain in a few meshes and now it works perfectly.

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more collisions to detect, so most likely, look at how little collision detection jailbreak low-poly mountains have

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