yeah so basically i have an ocean that has waves with made with bones:
local curIter = 0
local amplitude = 10
while task.wait(.1) do
curIter += 0.005
for _, wave in workspace:FindFirstChild("Plane"):GetChildren() do
if wave:IsA("Bone") then
local x = wave.Position.X
local z = wave.Position.Z
wave.Position = Vector3.new(x, math.noise(x/20 + curIter, z/20 + curIter) * amplitude, z)
end
end
end
but i’m trying to put ships on it and I have no idea how to have collisions. Ive looked around and havent found anything, the people ive seen that managed to do it have not revealed how they did it, so if anyone has any idea on where to start it would be great