Color Blindness Mode

Sorry if this is in the incorrect
category.

Hello! I was wondering if anyone has attempted to simulate a color Blindness filter in their games? If I were to do this, would I just overlay a ColorCorrection effect whenever I turn on the ClrBlnd setting?

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You can easily do this by inserting a ColorCorrectionEffect into Lighting, and then set the property “Saturation” to -1.
You can then enable and disable it through a script.

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Thanks lol. I kept trying to set the TintColor to white!

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Colorblindness in real life isn’t only seeing black and white, but if just a black and white filter was what OP was going for, then that will totally work.

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Yeah. I know how to do the other color Blindness options.

Could you explain? I’ve been doing research and this thread is the only one I could find.

Yes, I know I’m 3 years late.

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You’re not the only one. :rofl: I found this post in another thread, but it converts RGB values instead of using filters such as ColorCorrection. Not sure how to do the latter but would like to. :smile:

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