Hello! I was wondering if anyone has attempted to simulate a color Blindness filter in their games? If I were to do this, would I just overlay a ColorCorrection effect whenever I turn on the ClrBlnd setting?
You can easily do this by inserting a ColorCorrectionEffect into Lighting, and then set the property “Saturation” to -1.
You can then enable and disable it through a script.
Colorblindness in real life isn’t only seeing black and white, but if just a black and white filter was what OP was going for, then that will totally work.
You’re not the only one. I found this post in another thread, but it converts RGB values instead of using filters such as ColorCorrection. Not sure how to do the latter but would like to.