the expected output frame.BackgroundColor3 = (114,106,121)
the auctal output 29070, 27030, 30855
i used this code to overide
frame.BackgroundColor3 = Color3.new(114,106,121)
and this is what i get
ive found that those large numbers are multiples of the input numbers and 255, leading me to belive that for some reason its being multiplied.
the code is in replicated first, created with instance.new instead of studio, and
all core guis are oof, and the player can not spawn in.
game:GetService(“Players”).CharacterAutoLoads = false
local IMMORTAL = game:GetService(“StarterGui”)
IMMORTAL:SetCore(“ResetButtonCallback”,false)
im not sure however if the instance.new starts at 255 though, so it may be somthing else