So I’ve been looking around on youtube and I encountered some guy who does timelapse of Roblox building, and I couldn’t get my eyes off a lighting setting that he made, and I need some sort of the same style. This includes the lighting and the color of the actual building for some game that someone needs me to make.
Here’s what I want to achieve, color and light wise (including terrain):
Pillars and floor: 202, 203, 209 (Ghost grey) with texture: 232876874 (Slate Material)
Grass: 50, 66, 49
Dirt: 45, 41, 39 (Slate material)
I’ve always done good lighting before, but on this one, I’ve played around with colors, materials, and lighting settings and I’m giving up, I entire love how everything looks on his game, and I still haven’t finished the base of the map, but I’ll need to have the colors finished so that I can understand what else to add and just have everything looking nice and neatly while being semi-done.
Everything else like building wise, terrain shape, and adding more materials, leave it to me, the only problem that I currently need fixed is a color palette that fits a similar style to the one that I’ve provided.
From my perspective, the person on youtube probably used Atmosphere + Future lighting. Can’t help much - i’m not a massive expert on this stuff - but I hope this at least pushes you in the correct direction
First of all, that was dang fast, second of all, I do understand you and I know a few things he has used, but I don’t know how to recreate them myself, and third of all, thanks.
Maybe the colors are wrong? dude, I don’t know, I’m new to the atmosphere, and all of the new things that roblox has added, I remember the old Roblox when I had to just change a few settings and it looked good.
I think the decay dominates more than the brown, the brown makes it seem black.
Also- shouldn’t we be focusing on the lighting settings instead of the atmosphere? cause it has to be a mixture of both, right?