Maybe try Color = Brown, Decay = Light Grey?
I think the decay dominates more than the brown, the brown makes it seem black.
Also- shouldn’t we be focusing on the lighting settings instead of the atmosphere? cause it has to be a mixture of both, right?
From my knowledge, atmosphere is the new FogEnd from pre-2020, I think you got the lighting correct though
My lighting is pure black, there’s almost no tints of brown or orange, which I’m aiming for.
Lighting is confusing… I swear, Idk what to do.
How to make your lighting more realistic in shadowmap - Resources / Community Tutorials - Roblox Developer Forum
This might help, I know its for shadowmap but from my experience it works in Future aswell
I did change a bit of colors, added color correction, and it looks more brownish, but still, I can’t find what I want…
That definitely seems closer to the youtuber’s result, maybe reduce haze increase density?
I changed the colors a bit, the background looks similar to the YouTuber’s one. I also changed the pillar’s colors, and I believe the lighting from the sun has to be more orange-ish.
The color’s material don’t look exactly like his though…
I’d say the atmosphere is correct, maybe try a lighter shade on the pillars?
Something still doesn’t feel right, his fog like atmosphere is more further away than closer…
Edit: I think I fixed it
Maybe try different camera angles + change skybox, I think you’re on the right track
I do want to have the color that he has for his pillar and that door.
I changed the light position so that you can see more shadows… and I kind of like it like this, though I feel like there’s something missing…
EDIT: yeah I still can’t find that color that he has…
All I can say is keep trying to experiment, personally I think you’ve got it