This time it’s Color because it’s changing my gun color to Default
But it applies only to Handle. It was 2 days ago when i’m creating a simulator with my friend but ended up with changing color when zoomed in FPS Perspective However i used “Color” instead of “BrickColor” and putting a texture on it but it still doesn’t work
Could this be due to textures interfering with the gun. Maybe getting tied up into the same model. Check how you are handling the “first person” part in terms of welding the hands and gun together.
Deprecated doesn’t mean nonfunctional necessarily, it means that it should not be used for new work due to superseding methods and could be removed at any time. This seems more like a case of an oversight more than anything, that being that your texture is being made invisible when you zoom in.
Could you zoom in so the view model shows then go to the command bar and print the LocalTransparencyModifier of the texture? If it’s not 0, then everything is working as it should be but you’re just not accounting for Roblox zoom that modifies local transparency of parts and decals.
Let’s not jump to blaming Roblox before properly reviewing your environment and being absolutely sure it’s not something to do with the way you made your assets!
I’m talking about the LocalTransparencyModifier, not the Transparency - these are two different properties involved in the transparency rendering of an object. I’ve already outlined how to get this, please try to follow the steps! It is important to be able to debug even minimally your environment, even if you can’t code, so you can better understand what your problem is!