If the user is editing a ColorSequence via the Color Picker and the instance that the ColorSequence belongs to is destroyed while the Color Picker is still open, it will cause Studio to immediately crash to desktop.
Reproduction:
- Create any instance with a ColorSequence property such as:
Beam
,ParticleEmitter
,UIGradient
, etc. - Select the newly created and run the following command:
task.delay(5, game.Destroy, game:GetService("Selection"):Get()[1])
- Before the instance is destroyed, open the Color Picker on the Color Sequence property. (Not the Sequence Editor)
- Wait for the the instance to be destroyed.
Video Demonstration:
I disabled all beta features when testing the bug.