Hi, I was managing a game that I uploaded and after the Roblox update of today, ColorCorrectionEffect doesn’t yield the same result that it used to.
Before, I was using a ColorCorrectionEffect with a Saturation of -1 with a tint of 255,255,255 to create a “black-and-white” effect in the game.
Now, it only acts as a sort of “temperature” slider, with lower values making it more blue, and higher values making it more red.
Before
After
Is there a way to yield the same black-and-white result before the update?
That’s strange.
It’s certainly not because of any settings within the Lighting instance itself, I don’t think.
There’s no script manipulating any Lighting Effects other than the ColorCorrectionEffect tweening between 0 and -1 Saturation.
I reinserted it and it’s still acting weird. I haven’t touched the game in a rough 5-month period, in which the effect was working just fine with no problems.
It was only when Roblox Studio/Player updated roughly an hour ago for me when it started to act weird.
I had an issue similar to this and my game had this reddish tint to it. This fixed my issue, however I’m not the OP so we’ll have to see if they tried it.
I’m having the same issue, my places with saturation have a red/pink tint, and my places with negative saturation have a blue tint. It even appears that way for me in game.
I deleted & reinstalled Roblox as instructed, and joined the game again, but now it seems even weirder.
In Studio, ColorCorrectionEffect works as intended and allows me to set the Saturation to -1 to create the “black-and-white” effect.
But ingame, setting the Saturation to -1 tints the screen blue as described in the original post.