The lighting has changed since today’s update on the client and inside Studio. No properties were changed and it only shows when you update Studio as tested by all our team members.
Here’s two pictures, a before and after which were taken by two different studio versions. It now displays a salmon pink tint and it looks very disturbing.
Do you think they made it warmer or that it’s some sort of tint applied? What color are you seeing now?
Upon investigating it, looks like @michaelvanderfin is correct in that it’s applying some sort of warmth since it’s only around the buildings and not on the entire screen.
This is a screenshot of a ColorCorrection instance that has the saturation set to -1 (which before this update would make the screen greyscale). No other ColorCorrection instances are enabled in this screenshot, and the screen has taken a blue-green tint.
Yep, I figured also out it’s ColorCorrection so I can confirm you’re right on that. There’s no remedy for it either it seems because any property you change, it just gets worse.
Experiencing same issue, all lighting values were perfectly fine until recent update. Now setting saturation with color correction to 0.5 causes a weird pink tint to appear.
I opened Studio today for my team’s game design, and our game is experiencing the exact same issue. Two members saw the lighting with a more salmon color, but one member did not have salmon-hue graphics until he rebooted Studio. How do we fix this?
Same issue has popped up for my games too, its nothing game breaking but VERY annoying. Everything simply appears very “blue” like after its saturation being set to the negatives.
Nice to see the issue is being worked on. Just wanted to say I noticed the effect seems to be worse in this particular game of mine than the others. It seems to be related to color correction saturation, as another individual with negative color correction said his game became blue-tinted.