[EDIT SO I DONT BUMP POST: The problem seemed to have fixed itself once more than two players came on, and it didn’t happen again after that even with just one player on. I doubt that was the main thing that fixed it but yea.]
You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I want to disable a ColorCorrectionEffect without affecting the other effects that are already enabled. -
What is the issue? Include screenshots / videos if possible!
Everything seems to work in studio, but when playing the actual game outside studio, one of the already-enabled effects gets disabled on the client.
Part of the server script where I disable the pinkCorr effect:
humanoidClone.Died:Connect(function()
purpHaze:Destroy() -- this is an atmosphere object
game:GetService("Lighting").pinkCorr.Enabled = false -- this is the one that needs to be set to false
end)
Settings for the pinkCorr effect:
Settings for the post processing effect:
In studio:
In game:
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I didn’t reference it anywhere in the server script, but I tried to enable/disable it to no avail. I’ve also tried setting the effect to enabled manually on a local script to see if that fixes it but it did not.
I tried to find posts about anything similar on the forum but couldn’t find anything that seemed specific to this.
I really don’t understand what the issue is since it works on studio but not ingame.