Colors wont export with my object

My colors refuse to export with my object. Let me show you a picture.


this is the object in blender
image
this is that same object in studio

and for some reason, the colors wont stay.
Now, I haven’t used studio In a while, so maybe there’s some sort of button I have to click to apply them? Or it’s studio’s fault, and it cant render anything beyond image texture

For context, I used a hair particle system to create the sprinkles and used nodes in the shader tab to randomize the colors. the color of the cream and the dough are image textures, however.

Can someone tell me what’s wrong, and how I can fix it, if at all.

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You need the textures to be imported separately, and apply it to the texture ID for the Mesh part. I’m not sure how to export the textures separately but you can look up videos on Youtube for help.

if you’re using materials (which you’re not) materials don’t export.

you also have to export the texture of the object as a separate image file for it to work

If you export to an fbx file, do this:

  1. separate the mesh by material. 1 material per part
  2. remove unused materials from all parts
  3. remove all images except the color map from all materials (no normals, for example). simple only
  4. ignore any material that has no image (color doesn’t import)
  5. export with this setting:

Then, when you import the fbx file, color images will come with it. Non image colors need to be set in roblox.

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