local splashEffect = Instance.new("ParticleEmitter")
splashEffect.Color = Color3.new(0.321569, 0.486275, 0.682353) --erroring line
“ColorSequence expected, got Color3”
Hasn’t it always been Color3???
Either way, my goal is to have the particle color be “steel blue” (82, 124, 174). If I do have to use ColorSequence, and there’s no conversion function, how can I translate a solid color steel blue into the ColorSequence format, or whatever?