ColorSequence? Help!

local splashEffect ="ParticleEmitter")
splashEffect.Color =, 0.486275, 0.682353) --erroring line

“ColorSequence expected, got Color3”
Hasn’t it always been Color3???

Either way, my goal is to have the particle color be “steel blue” (82, 124, 174). If I do have to use ColorSequence, and there’s no conversion function, how can I translate a solid color steel blue into the ColorSequence format, or whatever?

local color = Color3.fromRGB(82, 124, 174)
--you could guess that
splashEffect.Color =
1 Like

oh, to think it was so easy. i looked at the devhub page and was like “oh good god”