COMBAT 99
COMBAT 99 started development on 2023-04-10T07:00:00Z. This project is in its very early stages, and I am working to the best of my ability to make what you see now even better later.
Updates
This post was made a bit later after COMBAT 99 started development. Update logs only go as far back as April 21st, 2023.
April 27th, 2023
General
- Buffed double jump power
- Buffed fists
- Tweaked after-round camera
- More character effects
- Forward punching no longer elevates character if on ground
Gameplay should feel way faster and more fluid now.
April 25th, 2023
General
- Added character dash effect on certain movements
- Added floor sweep mechanic when attempting to punch downward while grounded
- Added double jump
Bug Fix
- Fixed character flinging when punching into a ground or roof
April 23nd, 2023
General
- Controller support
- Shields can now be damaged
- You can no longer move or take knockback while shielding
- You can now get stunned after shield break [stun currently lasts 7 seconds]
April 22nd, 2023
General
- Added cursor around character
- Added crouching and air diving
- More noticeable damage indicator effects
- Fixed wall jumping
Bug fixes
- 16:9 aspect ratio should now apply on startup
- Death border now kills 100% of the time
April 21st, 2023
General
- Changed character hitbox
- Added better damage indicator effects
- Added more testing maps
- Added more character animations
- Added out of bounds death border
- Added new after-round camera
- Removed character air flinging
Bug Fixes
- Fixed character twitching — revamped character rotation system
- Fixed server breaking when only one player remains in server — restarts server when
#Players:GetPlayers() == 1
- Fixed ragdoll collisions — both server and client handle ragdolls now
- Fixed damage indicator not showing up after a few rounds — effects are deleted after use, will switch to recycling in the future
Discovered Bugs
Any bugs listed are contemporary.
- Characters can shield immediately after punching
- Characters can punch through thin parts e.g. 1 stud platforms
- Characters sometimes keep their velocity on round start
- Characters sometimes keep their weapon rotation on round start