Hello! I go by Zen, and today I just decided to remake my combat, from the base from the animations, to the vfx and scripts. Right now I’m on the animation part, the issue that I’m not completely sure if this is a solid combat animation, as I’m stuck on the m1 at the moment, trying to perfect the first hit which will be able to lead me into the next parts of the animation and the other variants of the stances related to the combat.
I want to show the various version, up to the current one and the feedback that led the changes
V1:
Feedback leading to changes: Needed follow through, arcing, and exaggeration, after pretty aggressive brutal criticism that it looked like a workout routine and the character just looked like it was bouncing around
V2:
Feedback: The Crouch was very intense, leg movement was wayy too much, and too many keyframes, also needed a pullback/recoil.
The setting is more so in a Murim Based time, so basically I’m kind of looking towards the days where sects were prevailent. Based off a few Korean Comics/Manhwa, with a little bit of elemental abilities dabbled in with it. It’s been a little struggle, but I’m glad I’m finally remaking the combat because it was buggy to the core.